Anghenfil Estron has been exiled to the primitive planet
Earth for conducting disturbing experiments. Accompanied by his ‘guard dog’ and
his chief scientist, he struggles to continue his work. One day he will return
in triumph to his home world and regain his seat on the high council.
We played a 75 point game at our club, Lincombe Barn
www.bristolwargaming.co.uk with a heroic cast under Carol
and Clive against my villainous cast.
I
have an Otherworldly Invader (swapping Spy for Large), a Mad Scientist
(swapping Repair for Alien), a Jackbooted Sadist and a Rampaging Monster. My
extras are a spy, doctor, technician, 12 minions plus a leader, and some
cavemen. Why cavemen? Well they just happened to be to hand when I put my force
together on the day.
A mysterious alien satellite has come down in the
west of England and parts of it are now scattered around a village. Department
X scramble to investigate and finds the brainwashed employees of the alien also searching
.
After deploying we each had a Spy placed close to the
central objective. The first countdown meant my Spy was knocked down, giving
her opposite number a head start to grab the objective.
I rushed my Jackbooted Sadist and a Minion
driver up the road, then stole the Initiative (reversing the turn sequence and
allowing me to take 2 turns in a row). I grabbed the objective but was faced
with an advancing column of X-Commandos coming up the road. I sent the
character to face them hoping to set fire to the special weapons team with a
‘rocket cigarette’ from my gadgets deck (and failing). Meanwhile I also grabbed
the objectives behind the houses and in the crop fields.
I expected my Jackbooted Sadist to be killed by the
advancing column of X-Commandos coming up the road, but after being untouched
by the advanced heavy weapon I started using plot points and a ‘bulletproof
umbrella’ as she was shot at by another six figures and survived with one hit.
As the churchyard filled with enemies my Spy and a Minion started to harass
them but were unable to stop them gaining the objective. A bunch of Minions
deployed from their van on the other side of the road, but without a unit
leader they were slow to get much done.
On my left the main Minion group headed for an objective and
were met by Hugo Solomon who set about neutralising them in various ways. The
others started firing at the X-Commandos and were eventually wiped out leaving
the objective for Solomon.
My forces at the church were killed and the Minions took up
the firefight. Another group clustered around the Mini Moke, taking out the
X-Commando’s leader who rushed in. The Rampaging Monster eventually charged
some enemies behind the hedge, killing one, before a ‘capture balloon’ picked
him up and carried him back to my table edge. Reasoning it would take four
turns to get back into action I left him there. On my right the cavemen crossed
the road, went round the back of the houses and mobbed an X-Commando.
My leader spent most of the game in a back garden rather
than walk into a hail of gunfire to fire his pistol, but he emerged at the end
to join in. A countdown card revealed my Spy to be alive after all and I
advanced her up in time to get a shot off at the heroic characters who had now
crossed the road from the church. Dr Cephalopodis fired his experimental weapon
at them to no effect.
At the end (as determined by the countdown cards) I had won
due to taking 3 of the 5 objectives and with my characters more intact, despite
losing masses of minions. The game was a lot of fun.