Vehicles are typically armed with guns fixed to the vehicle with narrow fire arcs, other options include caltrops and petrol bombs.
There are templates for different manoeuvres, some are only
available in certain gears. At different speeds there may be more or less risk.
The template determines where the vehicle ends up, which could be one of three
places depending whether the car spins, drifts or remains on course.
Each time a vehicle moves dice are rolled and Shift results
are used to manage the various risks and to change gear. You can pick up
hazards, and get rid of them using shift results, and if you get too many you
lose control and bad things happen.
Vehicles can change gears, if you aren’t using up all your
Shift results keeping control, Vehicles act once in each phase for their
current gear and below, so a car in third gear acts in three phases of the
turn. This had one odd result that the crew of a vehicle in 4th gear
were able to shoot their personal weapons 4 times as often as their target was
in 1st gear.
We have various collections of such figures from GW’s Dark
Future and more recently Devil’s Run (which we looked at in March), so we can
now get some more use out to them.