On December we held our annual Alien Squad Leader tournament
at the club. Alien Squad Leader is a set of 15mm Science Fiction rules written
by our own club member Alex Self.
'human' cultist army |
heavy droid vs demonic servant |
There were 8 players. We each played 3 games. The tables
were pre-set with terrain and all games used the Pitched Battle scenario.
victorian imperial (ratment) vs 2nd global war allies |
alien imperial army |
I took my Mechanoid army consisting of Robot Infantry, Heavy
Droids and Battle Mechs. They use a different command mechanism to other
armies, having no commanders getting D6+2 commands per turn rather than rolling
for each unit individually. However,
they do still have to roll if they are damaged.
In my first game I faced Nick’s 2nd Global War
Allies army. This featured lots of tanks, more than are allowed in other armies
this size. However, some were unreliable and impetuous.
I used the built-up
area in the middle to cover my advance and my infantry assaulted the tanks that
had moved into it. A Battle Mech moved up the flank late in the game finishing
of a damaged tank form behind, before beating off attacks by infantry.
At the
time limit several of Nick’s units were on their last hit, the army was close
to it’s break point. However, the points difference was small, so it counted as
a draw.
human imperial main battle tank |
In my second game I played Alex Leitch’s Human Imperial army
on the same table. Alex deployed only on the centre and my right. I advanced in
the same manner as the first game but my units were taking hits as soon as they moved up to the
edge and soon numerous units were reduced to a single hit.
I thought my army
had broken because I’d forgotten that Mechanoid armies don’t break until they
are reduced to one unit. Had I realised I would have fallen back to a second of
cover which should have preserved a few units until the time limit was reached.
'human' cultist assault transport |
My third game was against Alex Self’s Alien Predatory
War-host. The main units of this army are beasts, but with a 6+ armour save and
not subject to the short command range of primitives, and some of them have
guns.
I deployed in the cover on my side and waited, hoping to catch them in
the open as they tried to charge.
On the right I moved one of my Battle Mechs
across to a position where I could fire on the main threat. Alex’s three tanks
faced off against a Battle mech and some infantry left on the right, advancing
on, and then charging the Mech. I destroyed 2 and the other pulled back to fire
into the main battle.
His infantry massed on a hill ready to attack and I drove
some off.
They made repeated charges, making it harder for me to find anything
to shoot back with but in the end they weren’t doing well enough in the melee.
I moved some units into the open to shoot at his damaged units that had
recoiled into the open and was able to push them to their break point
The winner of the tournament was Nick with his 2nd Global War Allies army