Before Christmas we played Dead Man's Hand at the club. We had three players on each side and split a gang between each team.
The outlaws, having robbed the bank in the top left of the picture had to exit the table by the bottom right corner of the table.
We started with the sheriff and another model in the jail since they would have to exit that way. Our other figures were scattered around the town.
This outlaw was taken out almost immediately.
My Marshall, stepped round the building, took an aimed shot and then withdrew from site using a card for an extra move.
An outlaw entered the store by the rear door and shot at him through the window without effect, another came round the side.
By now we had decided that getting a shot as they ran past the jail at the end wasn't worth keeping two models out of the fight.
The lawmen killed eneugh of the outlaws for them to run away, victory.
The rules give initiative to individual models using playing cards and use a deck of special action cards. Models aquire tokens with footprints which shows how far they moved, and therefore makes them harder to hit. Oddly these are removed at the end of the turn, rather than when the model activates again which would seem to make more sense.