By
Owen_lbws, AKA Olaf the Hairy
I played my first game of Sharp Practice at my local club at Lincombe Barn in Bristol. I found the rules enjoyable and quick to pick up. The
turn sequence meant both players were constantly making decisions. The period
was the American Civil War, I was the Confederates and Kev the Union. I’m not
sure about the points but the forces were identical except that Union had a
unit of cavalry and the Confederates, a gun. We kept it simple for my first
game by not spending odd points on upgrades or using traits for the leaders.
The
battle field had a single building with surrounding hedges, sitting on a T
junction. There were woods to one side of it. There were small hills down
either side, flat bad going in the centre and more woods at the far end. The armies are deployed from a spawning point
placed randomly, with mine being behind the house and Kev’s diagonally across
the table, this meant we were playing from short edge to short edge.
On my left Kev’s skirmishers crested a hill and exchanged fire with my skirmishers behind the hedge. He charged them. In his favour he had one more man, a level 2 leader, and I was unloaded, in my favour I was behind a hedge. My unit lost half it’s men and routed. Kev then charged my other unit of skirmishers but lost. I charged the survivors with one of my formed up units, wiping them out and sending the officer fleeing.
On
my right my artillery had been exchanging fire with Kev’s other skirmishers on
a hill. The cavalry finally returned, racing up the flank and with the final
card of the game charged my artillery, beating them decisively. With the gun
captured, its crew fleeing and my deployment point right in front of them and
undefended it was a win for Kev.
It was close right to the end.sharp practice is more like a RPG than any other wargame I know
ReplyDeleteLimbowraith AKA kev 😊