He had a Death Guard Chaos Marine force a Lord of Contagion (a chaos terminator lord type), a Noxious Blightbringer (who boosts friends and hinders enemies nearby) and a Malignant Plaugucaster (a Psyker), two units of Plaugemarines, 20 poxwalkers (mindless zombies) and a Rhino.
The poxwalkers came through the centre losing half their number before climbing up to assault my marines on the roof. They were wiped out after several turns of fighting, taking 4 marines with them. we also missed the rule that those casualties had a chance of turning into more pox walkers. My Dred shot at several units, causing a few casualties and Kev's Psyker cast spells from the ruins in the centre.
On my left I quickly routed the squad opposite and moved into the centre to take on the Psyker.
At the end, my squad on the left killed the Psyker, Kev's victorious characters and Rhino moved into my deployment zone and my Lieutenant made a dash for the enemy deployment zone for a victory point but didn't make it before the game ended. I had killed two squads and a character, and drawn first blood giving me 4 victory points, Kev had destroyed 2 units and got into my deployment zone for 3.
The morale system is sadly lacking. Back in the 80s I used to be frustrated by the fact that by turn 4 the table was full of units either running away, or having rallied, coming back again. I can't comment on the intervening sets, but essentially the new system is that morale tests are modified by the casualties taken and the result of failure is additional casualties (fleeing) according to how much the test was failed by. There is nothing like suppression, there is nothing you can do to impede and enemy (such as pinning it down with one unit so another can advance in safety), except to kill them all. This detracts from the feeling of a real battle.
I have a lot of armies I'd like to get some use from and there will be players at the club willing to play this, so it will do. I have thought about converting other rule sets and writing my own army lists for them, which is a lot of work and I might not persuade many people to play it. I'll consider modifying the morale system though.