We played Soldiers of God, published by Artorus Games at the local club the other week.
https://www.bristolwargaming.co.uk/
I had the Muslim right flank, Brian had the left and centre. We chose a mission that gave us a move-shoot-retire order on each flank and manoeuver in the centre. Opposite John has the Christian centre and left, and Kev has their right.
Each turn we draw four additional order cards and assign them to commands as we see fit. Orders include charge, rally, shoot etc. I repeatedly use advance-shoot-retire, concentrating on the enemy knightly order unit. Almost worn down they charge and I unexpectedly win the combat, destroying them.
On the left Brian is doing the same.
In the centre the infantry move forward very slowly. Eventually they come together but their foot knights are much better than our spears.
John's mounted mena at arms charge my horse archers but there are other priorities for melee cards so nothing happens here for a good while. I moved my camalry into the flank of the sailors and marines but with no charge card to make contact they stayed like this for six turns. In fact we didn't draw a single charge card in the whole game until we sacrificed some cards to change our orders.
On the left Kev's force moved forward. Shooting and running is no longer viable so everyone charges.
With a charge card now available every turn. I wipe out the enemy on my flank and kill the commander. Having killed the sailors my camalry charge archers in the centre rear, supported by my own archers who have killed the centre commander. And my infantry position themselves to join the fight in the centre.
However we have lost in the centre. Both side's army morale was down to six, from twenty five, a draw.
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