On Sunday I played a 1500 point game of Kings of War with
Richard at our club in Bristol, bristolwargaming.co.uk
I took Goblins, I’ve never fielded an all goblin army
before. I took a
legion of Sharp Sticks, a legion of Rabble, a horde Spitters (archers), a horde
of trolls, a regiment each of Chariots and Fleabag Riders, plus 2 Big Rock
Throwers. That’s 150 infantry by the way. For heroes I had a King, a Flaggit, a
Wiz and a Troll Bruiser (a great figure from Foundry I bought on a bring and
buy).
Richard’s army had 4 regiments of Iron Guard, a horde of Iron Watch,
2 Organ Guns, and 2 Kings. Some magic items made the two units on my left
especially formidable.
Deciding I was going to lose a protracted exchange of
missiles I advanced. My cavalry were stopped by missile fire as they crested
the hill, wavering for a turn. Not wanting to wait the Chariots pressed on and
were wiped out by crossbows and organ guns.
I advanced on my left, sending in the trolls and cavalry.
The cavalry were defeated and the trolls fought for several turns. My Troll
hero took on the dwarves who had just defeated the cavalry and destroyed them
and then the trolls destroyed their opponents.
Meanwhile the Dwarf King on that side took out my standard
bearer in single combat before charging a horde of 40 archers.
The trolls turned to face the dwarf Rangers but the Horde
was destroyed by missile fire before they could charge, the Bruiser charged
into the side and routed the dwarves, clearing the whole left side of the field
except for one hero.
Several times I had the dilemma of accepting a morale result
of wavering or use and Inspiring character to re-roll, where a worse result
could result in a rout. In each case I went with the re-roll, since if the unit
stood there for the next turn and took another round of fire it would be
destroyed without achieving anything anyway, twice it worked and I was able to
move forward. The last time, when my Troll Bruiser was sent wobbly by the
Organs Guns, now facing off against him, I got a worse roll and he was gone.
After some missile casualties, my rabble legion on the right
came into contact with 2 units of dwarves. After breaking the rabble the
dwarves then charged the spearmen in the flank. With missile hits on them
already they both took huge amounts of damage, but both survived a turn longer
than I expected. Those huge units can take some punishment.
After hitting nothing for the entire game my Rock Throwers
both hit a unit of dwarves doing so much damage they might easily have broken
if I’d rolled better against their morale. At this point with my army reduced
to some archers, stone throwers and characters we called it as a dwarf victory
as they still had solid fighting units left.
There was a point where I thought the goblins might win, but
that faded when the trolls went, and the loss of the big legions completed it.
A fun game.
Great report with great looking armies. Looks like it was lots of fun. cheers
ReplyDeleteNice report, I enjoyed seeing all the classic models!
ReplyDeleteOne thing you cannot chose to use Inspiring if a unit is wavered. It only works on a Rout result, and you opponent MUST reroll.
Yes, we made a mistake with the Inspiring rolls.
ReplyDelete