Friday, 31 May 2019

Painting some modern militia

These figures are from various modern ranges by the Assault Group range which I've picked up over the years. I painted them as a generic paramilitary group.They have a wide range of clothing and equipment but I've given them a uniform appearance without just painting everything the same colour.

There are essentially two uniforms, an everyday uniform of peaked cap, smooth jacket and trousers in khaki, and a combat uniform of boonie hat, combat jacket and combat trousers in camoflage. Most individuals are wearing a combination of the two.

T shirts where visible are dark green, as are any odd bits of clothing like bandanas.

Saturday, 18 May 2019

Bristol Table Top Sale

Sunday 19th May 2019
9.30 am – 12.30 pm

'Early bird' entry from 9.30 - 10.00 for £4,  after 10.00 £2 Entrance Fee
 Lincombe Barn Folk House, Overndale Road, Downend, Bristol, BS16 2RW

An indoor 'car boot sale' for wargamers. 40+  tables will be loaded with bargains.

At the end of the afternoon the tables will be given over to wargaming. 
Feel free to stay and watch or play

Friday, 5 April 2019

Warband, Undead v Taurians

Warband is a set of fantasy mass battle rules for 10mm figures by Pendraken. It’s designed for their own range of 10mm (more like 12mm) range and has become popular at the club.

Back in 2000 Warmaster by Games Workshop became popular at the club. It was 10mm with units made up of three stands of troops on 20x40mm bases. After taking up the superior historical version of the rules players didn’t want to go back to the original, in which a flank charge could wipe out a third of an army in one turn. GW dropped the game like so many other of it’s more niche products and the armies have been sold off on the bring & buy or languished at the backs of cupboards for 15 years. Warband is an opportunity to use those figures, by simply sabot basing them on 100x50mm bases. 

This is my second game using the rules. Richard’s army is his old Warmaster undead army re-based for Warband. Most of the undead units had been upgraded with the regenerate ability which allowed them to rapidly recover damage. I used his Taurian army consisting mostly of Centaurs with Orc allies. The miniatures are from Pendraken.

I put the orcs on my left, hoping to put a mass of solid melee troops against his flank which contained his missile troops before I advanced my centre into that missile fire. The orcs took so long to get there that the battle was half over by the time they got into action and they were too late.

On my right I used light troops to harass and contain more valuable enemy units. Having damaged the enemy with missile fire I tried to finish them off in melee. But they soon regenerated and rallied. I attacked an enemy flank and was in turn charged in my flank and destroyed. They other unit was repeatedly charged and pushed back to the centre of the table before being destroyed.

I had my light troops shooting at the enemy in the centre while I waited for the orcs before charging in the centre, but the undead were recovering damage almost as fast as I inflicted it. With the fight underway on the right I decided to commit the main body in the centre. I ended up putting my missile troops in as well to avoid having one unit fighting two enemies, this turned out to be a mistake.

I had scored innumerable hits on the bolt throwers but they were very fortunate in their rallying roles. In the centre I kept sending the centaurs back in. They have 2 melee dice to the skeletons one, but they lose one due to fear and the skeletons were often gaining extra dice from the necromancer.

Richard’s magic user was constantly boosting the units around him, giving them extra motivation dice and combat dice, it was a major asset.

 Eventually most of my units in the centre were routing or destroyed and the game was over with only one undead unit destroyed if I remember correctly.

I like Warband, though I prefer Sword and Spear Fantasy. I’ll be digging my old Warmaster Chaos army out of the loft and sabot basing for Warband.

Saturday, 2 February 2019

Hordes of the Things Tournament 2019

On the 20th January we held our annual Hordes of the Things tournament (Barn HotT).

Armies were 24 points and each player played 4 games. We only had six players this year.

I took Owain Glyndwr's Welsh Rebels:
1    Hero General (Owain Glyndwr) @4pts          4
3    Warband (Javelinmen) @2pts                         6
4    Shooters (Longbowmen) @2pts                      8
4    Hordes (Peasant Spearmen) @2pts                 4
2    Lurkers (Longbowment in ambush) @1pts     2

My first game was against John's Aliens. Despite appearances none of them are ariel, they are based on a Carolingian army template. I did my best to hold his Hero General in place with zones of control while shooting at it but to no avail. This was a win for John.

2nd game vs Steve's Elves. This army had 3 Magicians which made my Hero General very nervous. A combined magic attack early in the game could spell instant defeat.

 The infantry tried to hold a hill and were pushed back, the Hordes were dying and being replaced and marching back into the same combat, tying up the Magicians.

Owain Glyndwr ended up making flank attacks at the other end of the but my army broke, the final casualty being surrounded on three sides.

My third game was against Carol's Spaceships. This is the classic all ariel build used by the Puffins and the Weeping Angels, seen in tournaments (look at the January 2018 post on this blog to see the Puffins!). Ariel Hero General, Ariel Hero and 6 Flyers.

I was attacking, there was a river down the centre of the table, and I was lucky to get the board orientated so I didn't have to cross it. I deployed my whole army on the same side of the river as the enemy stronghold with a column of Hordes ready to tie up the inevitable attack from the side.

My General made a dash for the stronghold but was intercepted by an Ariel Hero and killed, ending the game. Having time to spare we played a friendly game and this time I won by destroying all six Flyers with my Shooters.

With so few players, and using the Swiss Chess format I ended up playing John for a 2nd time in the final round. Players have to stick to one army for the competition but given the circumstances we both brought out a spare army and played my Dwarves vs his Chess Pieces. The army naturally included Bishops as Clerics and Pawns as Hordes.

I gradually wore down his units and one of my Heroes made several attempts at the stronghold from the side, fleeing and then returning. The Dwarves were victorious

Brian is a new convert to HotT and borrowed Carol's Renaissance army featuring Leonardo Da Vinci's Turtle Tank.

Keith was the winner, with the number of Generals killed being the tie-breaker. His army were Pumkins.

Thanks to those who came to take part, thanks to Nick for running it.
Barn HotT 2020 will be the same time next year.

Saturday, 12 January 2019

Alien Squad Leader Tournament 2018

On December we held our annual Alien Squad Leader tournament at the club. Alien Squad Leader is a set of 15mm Science Fiction rules written by our own club member Alex Self.

'human' cultist army

heavy droid vs demonic servant

There were 8 players. We each played 3 games. The tables were pre-set with terrain and all games used the Pitched Battle scenario.

victorian imperial (ratment) vs 2nd global war allies

alien imperial army

I took my Mechanoid army consisting of Robot Infantry, Heavy Droids and Battle Mechs. They use a different command mechanism to other armies, having no commanders getting D6+2 commands per turn rather than rolling for each unit individually. However, they do still have to roll if they are damaged.

In my first game I faced Nick’s 2nd Global War Allies army. This featured lots of tanks, more than are allowed in other armies this size. However, some were unreliable and impetuous.

 I used the built-up area in the middle to cover my advance and my infantry assaulted the tanks that had moved into it. A Battle Mech moved up the flank late in the game finishing of a damaged tank form behind, before beating off attacks by infantry.

At the time limit several of Nick’s units were on their last hit, the army was close to it’s break point. However, the points difference was small, so it counted as a draw.

human imperial main battle tank

In my second game I played Alex Leitch’s Human Imperial army on the same table. Alex deployed only on the centre and my right. I advanced in the same manner as the first game but my units were taking hits as soon as they moved up to the edge and soon numerous units were reduced to a single hit.

I thought my army had broken because I’d forgotten that Mechanoid armies don’t break until they are reduced to one unit. Had I realised I would have fallen back to a second of cover which should have preserved a few units until the time limit was reached. 

'human' cultist assault transport
My third game was against Alex Self’s Alien Predatory War-host. The main units of this army are beasts, but with a 6+ armour save and not subject to the short command range of primitives, and some of them have guns.

 I deployed in the cover on my side and waited, hoping to catch them in the open as they tried to charge. 

On the right I moved one of my Battle Mechs across to a position where I could fire on the main threat. Alex’s three tanks faced off against a Battle mech and some infantry left on the right, advancing on, and then charging the Mech. I destroyed 2 and the other pulled back to fire into the main battle. 

His infantry massed on a hill ready to attack and I drove some off. 

They made repeated charges, making it harder for me to find anything to shoot back with but in the end they weren’t doing well enough in the melee. I moved some units into the open to shoot at his damaged units that had recoiled into the open and was able to push them to their break point

The winner of the tournament was Nick with his 2nd Global War Allies army