Sunday, 10 July 2022

Star Wars: Rangers of Shadow Deep

 This game used the Rangers of Shadow Deep rules with a Star Wars adaption found on line. We played a five part mission over two sessions. We each had a hero and two companions against randomly generated enemies. Some of the scenarios are from the Rangers rules and some from an Star Grave expansion. Star Grave and Rangers of Shadow Deep are both based on Frost Grave.

 The overall mission was to infiltrate an imperial base, find out what was going on there and then get out. We were Imperial special forces sent by one Moff to spy on a rival. It was known that a Star Destroyer wason it's way to destroy the base and we had to avoid being there when that happened. We had to complete each stage before the end of turn random event cards ran out.

We descended a mountain side by a rugged path being attacked by the local wildlife along the way.

Next we had to swim through a swamp to get to the entrance. There were more creatures. We silently dealt with a possible rebel who was watching the base and then found that the Stormtrooper guards were actually zombies. We made it in at the last moment.

We crossed through a storage area where hordes of zombies emerged. We were joined by Nick for these games. This trooper didn't make it, although he returned for the next stage having lost some fingers from the casualty table.

Next there was a laboratory area where force fields randomly divided the playing area periodically. Both my companions were casualties this time but survived to fight again.

Having established that the base was overrun by the walking dead it was time to exit. We aimed for the transport which was most likely to get us to safety before the base was destroyed.

A group of living opponants appeared from another door also intent on escaping, including a senior officer. I tried to bluff that we were on the same side but they weren't buying it.

We got there first, shooting some stormtroopers, and shot and fell back into the vehicle. Some dice rolls succeeded in getting us airborne and escaping, leaving the enemy to their doom on the landing field.

The stormtrooper zombies are 3d printed, the other figures are from Star Wars Legions.

Saturday, 14 May 2022

Hordes of the Things: Bristol tournament 2022

 Last weekend we hosted HottBarn at Lincombe Barn in Bristol. We had 12 players, a few from our own club and the rest from around the country. The tournament was delayed due to uncertainty about Covid which caused last years tournament not to happen.

We had five rounds, it was going to be four but games went quickly and we had had three by lunch, which was pies cooked by our treasurer Andy.

An all American affair here, Colin Evans' semi-historical Aztecs vs Martin Smith's Eastern Forest Native Americans.


Carol's Hyborian Barbarians.


Keith McGlyn's Smashing Pumpkins v Colin O'Shea's 1868 Abbysinians.

Mark Skelton's Undead Horde vs my Frogs of War.

Kev Casey's semi-historical Arthurians

Pete Duckworth's Trojans won the tournament. Sadly I didn't get a good picture of his stronghold, Troy. Keith McGlyn was runner up.


Monday, 2 May 2022

Star Grave: first game

 We had our first game of Star Grave at the club on Sunday. We had played a lot of Frostgrave in the past and had several long running campaigns. For this game we had two teams of two and each of us used half our crew with either the Captain or the First Mate. Nigel ran the game for us and controlled the hostile locals.

Kev had his captain, I had my first mate, a cyborg. I succesfully added armour plates to him pre-game but forgot to use his restructure body ability which was also pre-game. We deployed in a corner, there were a couple of ruffians guarding the nearby loot.

Carol and Kev set up in the opposite corner, a group of them dealt with ruffians on their side.

I took out one ruffian and Kev took out the other has he sped past on his way to the centre. More ruffians appeared in our rear, some of my crew stayed back to deal with them while a couple more moved on to the loot. As I took them out more appeared and we ended up having deal with six of them. My cyborg first mate took out some with his flamethrower.
This frog thing is a defurd, which is one of the harder monsters appeared and stunned and poisoned my pathfinder (not in the picture) with it's spitting attack. My medic wasn't going near that thing so the pathfinder was finished off. It also hit my cyborg reducing him to one action per turn until my medic healed him.
A Warp hound appeared to attack Matt's crew, another of the more dangerous monsters and killed a couple of the crew.

My hacker secured a data loot token and exited towards the centre, with the medic to help fight for the central objective, and away from the frog.I had planned to contest the loot item further along the table but the frog would make that too risky.

Fighting was underway between Carol and Kev's forces in the middle.
One of Kev's crew was climbing the tower in the centre, of of Matt's was in pursuit and they fought inside. Matt won and climbed on for the loot at the top.
Annother of the big monsters appeared, I can't remember what it acually was but we were calling it the soup dragon. This piled into the members of Matt's crew that had survived the warp hound.
Kev had lost most of his crew by now. We each had one loot (out of five) and our escape point was still blocked by ruffians and the frog thing would block us off if we hung around. We decided to make a sharp exit. One of Kev's troopers was cut off and fell to the frog.

We took out the final pair of ruffians and escaped, surviving one last spitting attack from the frog.

Carol now tried to get the last piece of loot and a chase ensued. The frog took out her crew member and the loot was lost.

There were a lot of casualties, mostly from the local inhabitants. The game was a lot of fun.

Sunday, 24 April 2022

Alien Squad Leader: Bristol tournament 2022

 A few weeks ago we held our annual tournament at the Barn with eight players this year. We each played three games over a whole day session.


2nd Global War American Union.


The giant mushrooms are an Alien Tribal Mercenary army, the (not so little) little ponies are a Hive Mind army.

This Human Cultist's deity appeared in the rear to cause havoc but was forced to recoil repeatedly until it had nowhere left to run.

Human Imperial Strike Force v Alien Tribal Mercenaries

This flank attack by birdmen of the Rebel Alliance didn't go to plan, due to a swift counterattack which drove them back off the table.

Rebel Alliance v Hive Mind


2nd Global War Soviets advance.

Power armoured commander of the Children of the Gods and assault tanks of the Human Cultists

May be an image of text that says "PLAYER SCORES- DRAW PLAYER 10/10, WIN BY 15 VPs ARMY 15/5, ENEMY BROKEN 20/0 ROUND 1 15 ROUND 2 10 TOTAL ROUND 3 15 Alex Leitch Richard Leitch Bob Leitch Carole Flint Nick Pope Owen Webber Alex Self Richard Stevens 2GW American Union Alien Tribal Mercenaries Hive Mind Imperial Strike Force Human Cultists 40 5 10 10 10 5 15 35 35 15 15 Children of the Gods Rebel Alliance 20 15 15 5 5 5 35 15 5 5 2GW Soviet Confederacy 35 5 10 10 25 20 15 0"

 Alien Squad Leader is a 15mm Sci-fi game by Alex Self, published on Lulu.

Hordes of the Things Star Wars armies

These are John's Star Wars armies for HotT. They are all 40mm frontage,The figures are Galoob Micromachines which come factory painted. Scale is 1/72 although the Gungans are quite tall figures.

 Tusken Raiders
Bantha Rider (Behemoth General), Sandpeople Blaster rifles shooters) Sandpeople with gaderfi (warbands) sniper in rocks (lurker) mace wielder (lurker) Stronghold (bedouin style tents). The Bantha is sculpted from green stuff over a 1/72 scale elaphant (by Owen).

Sandcrawler (behemoth general) Rontos (knights) jawas with blaster (shooters) jawas with tools (hordes) stronghold (jawa camp)


Emperor (magician) Darth Vader (hero general) Stormtroopers (blades) Naval troopers (shooters) AT-AT (Behemoth)
Stronghold (Imperial Base)

I'm still looking for the missing Macdonalds Happy Meal AT AT, its round here somewhere! Might use an ERTL 10mm one as a proxy.

Rebel Heroes (Hero General) Luke in landspeeder (Paladin) Obi Wan Kenobi (Magician) Rebel Fleet Troopers (shooters) Rebels on Speederbikes (Riders) Stronghold (jungle temple)

Rebels on Hoth

Princess Leia with Chewie & Threepio (Hero General) Echo Base Troopers (shooters) Taunton Rider (rider) Snowspeeders (flyers) Jedi Luke (hero or paladin) laser tower (artillery) Stronghold (Ion Cannon or Power Generator)

 Prequel Trilogy:


Republic Clones Ep.3

Hero General, Yoda with Jedi and Clone, airboat: clone gunship, shooters: clone rifles, blades: clones, lurker; wookies.

The clones are repainted Stormtroopers. They could be replaced with Episode 2 clones from the Risk Board game however those are all one pose. The sculpting of the Micromachines is a bit bloby, so one can get away with paint job conversions. The stronghold is a scratch-built landing pad with a Jedi cruiser.

Gungan Grand Army

Spears, Slingers, Kaduu Riders, Hero: Captain Tarpals, Hero General: Boss Nass. 

Stronghold: pond. Some Catapults from the Queens Gambit boardgame could be added but its now a collectible.

Naboo Defence Force

Shooters: Palace Guards, Airboats: Speeders, Knights: Jedi Ben Kenobi and Qua-Gon, Hero Gen: Queen Amidala & Captain Panaka. Lurkers: minor heroes.

The Royal Guard are repainted Rebel Fleet Troopers. Amidala is a repainted Bespin Leia. Panaka is a repainted German officer with added blaster pistol. The speeders and lurkers figures are straight Ep.1 Micro Machines.

Trade Federation Droids

Blades: Battle Droids, Airboats: MTT, Behemoths: AAT's, knights: Droidekka, Lurkers: Jango Fett, Darth Maul, Cleric General: Nute Gunray & Rune Haku. The figures are all  Ep.1 Micro Machines. Jango Fett is a repainted Boba Fett.