Sunday 30 October 2022

Men of Company B: 15mm Vietnam War

 Men of Company B is published by Peter Pig. It uses a grid with the table being divided into 60 squares. Our mat has crosses marked on the junctions which aren't to obvious to spoil the look. I took the South Vietnamese army. My mission was to search the villages, destroy caches of equipment and interrogate villagers for information. John took the Viet Cong, Kev refereed as he owned the rules and none of us had played them before.

Starting positions were random, we rolled again for a VC unit that appeared right in front of the enemy. The Started with two platoon leaders with a squad each. They were able to recruit from villages. Three more VC units would arrive later as well as two tanks and another platoon for the South Vietnamese army.


I made a good start moving a platoon off the road into the jungle where I could shoot at the enemy exposed in a paddy field, causing one casualty, my command group moved forward to see and called down artillery destroying the remaining stand. I moved the other platoon into a village to interrogate a villager, who died, giving a victory point to the enemy. And their search turned up an ambush that caused me a casualty.


 John's remaining leader moved into a village and recruited the locals. I moved a platoon across the road into the jungle where they shot at each other without much effect. I moved back across the road so my HQ would be able to see the enemy when they followed.

 

A new VC unit appeared in another village and recruited a new platoon. My tanks arrived and fired on them from the road, killing another villager and giving away more victory points. My third platoon arrived and started searching and interrogating in the other square of the first village, they discovered a cache and killed another civilian.


 

 I now planned to press my advantage and storm all three platoons across to attack the smaller enemy. However in the next two turns the remaining VC groups appeared at the other end of the table and recruited the villagers there.

My HQ moved to a position to call artillery on them, the stand it killed was replaced by a newly recruited one the following turn and another civilian was killed. My tanks moved to engage them as well. Kev had taken over by now and the VC in the centre moved forward. threatening to assault my tanks and I repositioned to face them. The VC killed most of my platoon in one round of firing.


The VC at the bottom of the table surged forward to assault my platoon which was destroyed, I expected them to move onto my HQ but the assaulted the tanks instead, unsucussfully.


 

In my turn I destroyed one VC squad, but triggered them to get opportunity fire that destroyed a tank and then failed my second action.


Meanwhile at the top of the table my advance had failed. The first platoon failed to call in medi-vac and were caught in the open when the VC made a long distance move, losing most of their troops. I pulled the back behind the village and managed to evacuate the casualties but my second unit failed to stop the enemy moving into the village with them.

The game has a count down with players choosing one to three increments each turn. As it was impossible now to get near any of the other villages, let alone search them I started choosing the maximum to try to run down the clock before I lost most of my force. 


 

The VC player also reduced my victory points my removing their dead, reducing the bodycount. Counting the victory points gave the VC a solid win, most of the villages hadn't been searched and most of my attempts in the one village I occupied cost my victory points. 






 



Sunday 23 October 2022

Lion Rampant: Robin Hood vs Guy of Gisborne

 Lion Rampant is published by Osprey and this game used the new 2nd edition with an unofficial Robin Hood list. Robin Hood and his inner circle form an elite infantry unit with bows, the rest of the army are two units of archers and four units of skirmishers. The Norman force has two units of mounted knights, one led by Guy of Gisborne, one unit of crossbowmen and three units of foot knights. 


The scenario requires the Normans to get three wagons from one corner of the table to the opposite corner. The Bandit force is deployed in all three remaining corners. I had Robin Hood and Kev had the Normans.

In the South West corner are archers and skirmishers, I planned to move towards the centre to get in range and shoot the convoy from there. Kev had other ideas though and sent the cavalry to attack them. The new mission became keeping the knights occupied while I tried to take out the wagons.


The skirmishers killed a knight as they fired and evaded, and another in the melee, in which they were unsurprisingly wiped out. The archers killed 2 more before they had to turn their attention to the second unit coming round the lake. They survived the first charge fairly well and killed 2 knights before being overwhelmed and fleeing.

The wagons moved forward, my skirmishers in the South East corner were slow to intercept them due to failed activation rolls. Robbin Hood's unit shot from the woods. 


 I had misunderstood the units given to me and had put down a unit of archers as two units of skirmishers, wasting their long range until it was noticed late in the game after they had been lurking in the corner until then.

 

 

I wiped out the crossbowmen escorting one chariot and discovering my mistake earlier brought my reclassed archers out to attack the next unit. The wagons wavered due to turns rallying and failed commands long eneugh to wipe out a second escort. 


By now the knights had crossed the table and quickly wiped out the skirmishers that were blocking the exit. I was able to reduce them with some more shooting as they threatened my archers.

 

A unit of foot knights closed on my skirmishers who held them off for a while, getting one kill each turn and the knights being shaken and having to spend the next turn rallying. Eventually the Knights got into melee and destroyed the skirmishers. With the remaining cart nearly off the table and no longer in reange for one unit and line of sight for the other my heroic unit charged the foot knights, reducing and shaking them in the first turn then destroying them in the second.

Casualties were high on both sides, victory was determined by the wagons, two were abandoned and one crossed the table giving victory to Robin Hood.