Saturday, 2 February 2019

Hordes of the Things Tournament 2019

On the 20th January we held our annual Hordes of the Things tournament (Barn HotT).




Armies were 24 points and each player played 4 games. We only had six players this year.


I took Owain Glyndwr's Welsh Rebels:
1    Hero General (Owain Glyndwr) @4pts          4
3    Warband (Javelinmen) @2pts                         6
4    Shooters (Longbowmen) @2pts                      8
4    Hordes (Peasant Spearmen) @2pts                 4
2    Lurkers (Longbowment in ambush) @1pts     2

My first game was against John's Aliens. Despite appearances none of them are ariel, they are based on a Carolingian army template. I did my best to hold his Hero General in place with zones of control while shooting at it but to no avail. This was a win for John.


2nd game vs Steve's Elves. This army had 3 Magicians which made my Hero General very nervous. A combined magic attack early in the game could spell instant defeat.



 The infantry tried to hold a hill and were pushed back, the Hordes were dying and being replaced and marching back into the same combat, tying up the Magicians.



Owain Glyndwr ended up making flank attacks at the other end of the but my army broke, the final casualty being surrounded on three sides.



My third game was against Carol's Spaceships. This is the classic all ariel build used by the Puffins and the Weeping Angels, seen in tournaments (look at the January 2018 post on this blog to see the Puffins!). Ariel Hero General, Ariel Hero and 6 Flyers.


I was attacking, there was a river down the centre of the table, and I was lucky to get the board orientated so I didn't have to cross it. I deployed my whole army on the same side of the river as the enemy stronghold with a column of Hordes ready to tie up the inevitable attack from the side.


My General made a dash for the stronghold but was intercepted by an Ariel Hero and killed, ending the game. Having time to spare we played a friendly game and this time I won by destroying all six Flyers with my Shooters.



With so few players, and using the Swiss Chess format I ended up playing John for a 2nd time in the final round. Players have to stick to one army for the competition but given the circumstances we both brought out a spare army and played my Dwarves vs his Chess Pieces. The army naturally included Bishops as Clerics and Pawns as Hordes.



I gradually wore down his units and one of my Heroes made several attempts at the stronghold from the side, fleeing and then returning. The Dwarves were victorious

Brian is a new convert to HotT and borrowed Carol's Renaissance army featuring Leonardo Da Vinci's Turtle Tank.




Keith was the winner, with the number of Generals killed being the tie-breaker. His army were Pumkins.



Thanks to those who came to take part, thanks to Nick for running it.
Barn HotT 2020 will be the same time next year.







Saturday, 12 January 2019

Alien Squad Leader Tournament 2018


On December we held our annual Alien Squad Leader tournament at the club. Alien Squad Leader is a set of 15mm Science Fiction rules written by our own club member Alex Self.

'human' cultist army

heavy droid vs demonic servant

There were 8 players. We each played 3 games. The tables were pre-set with terrain and all games used the Pitched Battle scenario.

victorian imperial (ratment) vs 2nd global war allies

alien imperial army

I took my Mechanoid army consisting of Robot Infantry, Heavy Droids and Battle Mechs. They use a different command mechanism to other armies, having no commanders getting D6+2 commands per turn rather than rolling for each unit individually. However, they do still have to roll if they are damaged.



In my first game I faced Nick’s 2nd Global War Allies army. This featured lots of tanks, more than are allowed in other armies this size. However, some were unreliable and impetuous.



 I used the built-up area in the middle to cover my advance and my infantry assaulted the tanks that had moved into it. A Battle Mech moved up the flank late in the game finishing of a damaged tank form behind, before beating off attacks by infantry.

At the time limit several of Nick’s units were on their last hit, the army was close to it’s break point. However, the points difference was small, so it counted as a draw.

human imperial main battle tank



In my second game I played Alex Leitch’s Human Imperial army on the same table. Alex deployed only on the centre and my right. I advanced in the same manner as the first game but my units were taking hits as soon as they moved up to the edge and soon numerous units were reduced to a single hit.

I thought my army had broken because I’d forgotten that Mechanoid armies don’t break until they are reduced to one unit. Had I realised I would have fallen back to a second of cover which should have preserved a few units until the time limit was reached. 

'human' cultist assault transport
My third game was against Alex Self’s Alien Predatory War-host. The main units of this army are beasts, but with a 6+ armour save and not subject to the short command range of primitives, and some of them have guns.


 I deployed in the cover on my side and waited, hoping to catch them in the open as they tried to charge. 

On the right I moved one of my Battle Mechs across to a position where I could fire on the main threat. Alex’s three tanks faced off against a Battle mech and some infantry left on the right, advancing on, and then charging the Mech. I destroyed 2 and the other pulled back to fire into the main battle. 


His infantry massed on a hill ready to attack and I drove some off. 

They made repeated charges, making it harder for me to find anything to shoot back with but in the end they weren’t doing well enough in the melee. I moved some units into the open to shoot at his damaged units that had recoiled into the open and was able to push them to their break point



The winner of the tournament was Nick with his 2nd Global War Allies army