The scenario is home made. Two thirds of the treasure is in the circle in the centre. Spells cannot be cast into the circle or effect models within it. Whatever treasure remains in the circle at the end of the game is distributed according to how many models each player has within it.
Carol's Wizard, below, is an Elementalist, mine is an Enchanter. I enchanted a couple of weapons as I advanced, but my spellcasting for much of the game was poor.
Andy's Wizard was a Witch (or Warlock) and was casting Fog all over the place to protect himself by blocking line of sight. There were 4 fog banks by the end of the game. My line of missile troops at the perimeter wall found themselves engulfed and unable to shoot. I moved them onto treasure grabbing duties.
Andy used Summon Demon to put an Imp amongst my band but it was quickly killed by my Infantryman. Carole's Crossbowman moved through the mist to take out one of Andy's frogs.