Sunday 23 October 2022

Lion Rampant: Robin Hood vs Guy of Gisborne

 Lion Rampant is published by Osprey and this game used the new 2nd edition with an unofficial Robin Hood list. Robin Hood and his inner circle form an elite infantry unit with bows, the rest of the army are two units of archers and four units of skirmishers. The Norman force has two units of mounted knights, one led by Guy of Gisborne, one unit of crossbowmen and three units of foot knights. 


The scenario requires the Normans to get three wagons from one corner of the table to the opposite corner. The Bandit force is deployed in all three remaining corners. I had Robin Hood and Kev had the Normans.

In the South West corner are archers and skirmishers, I planned to move towards the centre to get in range and shoot the convoy from there. Kev had other ideas though and sent the cavalry to attack them. The new mission became keeping the knights occupied while I tried to take out the wagons.


The skirmishers killed a knight as they fired and evaded, and another in the melee, in which they were unsurprisingly wiped out. The archers killed 2 more before they had to turn their attention to the second unit coming round the lake. They survived the first charge fairly well and killed 2 knights before being overwhelmed and fleeing.

The wagons moved forward, my skirmishers in the South East corner were slow to intercept them due to failed activation rolls. Robbin Hood's unit shot from the woods. 


 I had misunderstood the units given to me and had put down a unit of archers as two units of skirmishers, wasting their long range until it was noticed late in the game after they had been lurking in the corner until then.

 

 

I wiped out the crossbowmen escorting one chariot and discovering my mistake earlier brought my reclassed archers out to attack the next unit. The wagons wavered due to turns rallying and failed commands long eneugh to wipe out a second escort. 


By now the knights had crossed the table and quickly wiped out the skirmishers that were blocking the exit. I was able to reduce them with some more shooting as they threatened my archers.

 

A unit of foot knights closed on my skirmishers who held them off for a while, getting one kill each turn and the knights being shaken and having to spend the next turn rallying. Eventually the Knights got into melee and destroyed the skirmishers. With the remaining cart nearly off the table and no longer in reange for one unit and line of sight for the other my heroic unit charged the foot knights, reducing and shaking them in the first turn then destroying them in the second.

Casualties were high on both sides, victory was determined by the wagons, two were abandoned and one crossed the table giving victory to Robin Hood.



 

 

 

  




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