This is a 200 point game of Alien Squad Leader. My army are Children of the Gods which includes Power Armour, Regular Infantry, Floaters, Robot Infantry, a Light Transport and an Avatar. Alex's army are Human Colonial.
The scenario rolled was Breakthrough, and I was the attacker. This meant I had to get at least one unit off the opposite end of the table as well as to reduce the enemy to their break point. My army wasn't well suited to this as it had very little fast units, and nothing like an AFF that might push through.
Alex had a large army that could cover the width of the table, and plenty of heavy weapons to reach far across the table from cover. His compulsary infantry weren't much good but he had plenty of descent units to do the fighting.
I had to concentrate on one side to get a unit off the table. My right was no use, with no cover for me at all. I chose the left where I could tie up the enemy in the centre by attacking from the trees.
My advancing force included Robot Infantry who would ignore near-misses and so not be pushed back, a lot of infantry and a transport. I was going to need to soak up a lot of fire to get a unit to the other side. My Air-Lifted Light Transport is converted from a Star Wars model of Jabba's skiffs and the Robot Infantry are plastic Eldar Dreadnoughts from the epic Space Marine game, trimmed and filed down to give a different shape.
Being unarmoured there was no chance the transport was going to zip across the table taking multiple hits each turn, so I dropped off it's passengers early.
Alex had two armoured vehicles behind the ridge and more heavy weapons in the central built up area. My only heavy weapon on that side was quickly sent packing leaving me with no way to damage them. I had to keep moving at double pace though anyway since moving and firing would mean taking twice as many hits.On the opposite flank Alex had two more AFVs, a couple of crewed weapons and supporting infantry. I deployed two Floaters to keep them there as long as possible. They survived longer than expected but soon Alex was able to move his heavy weapons to attack my force in the cover.
My Robots were the first to attempt cross the ridge. Now damaged they had to make command rolls like other units. They got into melee with the vehicles but were ultimately destroyed.
My troops in the centre were fighting a losing battle against the enemy in the built up area. I could only get about three units at a time in a firing position. My only heavy weapons, from a pair of Floaters were unable to to damage the enemy Defence Turrets which were equipped with scatter missiles and hitting multiple targets with every shot.
One of my three commanders spent about 18 turns in a row attempting to summon the Avatar of the Gods to the field, instead of issuing orders. It never arrived.
At one point all of them were driven back by near-misses or hiding with only one hit left. By then all of Alex's troops from the other side were now moving across.
My army reached it's break point, having lost half it's units. I'd devoted half my force to making the breakthrough but none of them got past the ridge. I hadn't destroyed a single enemy unit, I would have needed to destroy 11 as well as getting a unit off the table to win.












